Decided to use a Styrofoam Esky (Cooler, some people may call it) to house my payload. The small Esky usually stores up to 6 cans of soft drink so its not overly large. Its also very easy to cut through to make holes for the camera gear. I still need to work on the final attachment to the parachute as the esky comes pre-fitted with a rope tied lid. I will most likely replace the provided rope with my own and add an additional two points to provide more stability during the flight.
I started by cutting a hole for the Go Pro which will hopefully record a video of the flight. The other small hole is for what I think is the light sensor. I will need to make a few more adjustments to get the hole size right, as the Go Pro has a wide angles lens and I can still see the Esky in the shots.
I have also cut another hole in the bottom of the Esky to allow for a second camera. The 2nd camera is my cheap 1080P camera and will be set to take a still shot over 5 secs.
I am hoping that if I connect the cameras to an external battery that I will be able to extend the battery life. This seemed to work in my initial tests, but I am currently retesting to ensure I can get at least 3 hours of battery life.
I don’t really want to purchase a Go Pro Back pack battery if I don’t need to.
I will be placing some additional foam around the cameras to keep them in place, but have discovered that having the USB cables attached make it more difficult to get the foam to fit. More cutting and adjustment needed.
The camera’s seem to be locked in tight and I can shake the payload and they don’t budge.
The Go Pro looks good to go (except for battery life), its more a power-on and hit record, whilst my other camera seems to revert to some basic setup when I turn it on , so I have to reset everything to how I need it for the flight. During a recent test, I thought I was recording a still every 5 secs but instead it was videoing, it wouldn’t have been too bad provided the battery life lasted. So I’ll be researching to see if I can save the config somehow to save time and fiddling at launch.